Al Alcorn and Explains the Need for Preservation

Al Alcorn and Explains the Need for Preservation

During a 2015 interview with Games Industry.biz, Atari Co-Founder Al Alcorn mentioned the importance of and current state of gaming preservation. He showed concern for the industry in this matter because there's no central location for such a thing. "It always amazes me how much interest there is...
Nolan Bushnell Mandates Success at Atari

Nolan Bushnell Mandates Success at Atari

On August 3, 1973, Nolan Bushnell issued a memo to the engineering department of Atari with an eight-point action plan. These points included a specific quantity of Gotcha arcade machines, sufficient staff to be available when "emergency projects" arose, and plans for a color version of Pong. Nolan...
Peter Molyneux; Verbally Ambushed

Peter Molyneux; Verbally Ambushed

In a 2015 interview with Rock Paper Shotgun, the Founder of 22cans game studio, Peter Molyneux, was verbally ambushed by the interviewer, John Walker. The interviewer attacked Molyneux from the start with his first question, "Do you think you're a pathological liar?" Molyneux responded that he wasn't a...
Josef Fares is the Epitomy of Passion

Josef Fares is the Epitomy of Passion

We've previously visited Hazelight Studios' Josef Fares's legendary interview at the 2017 Game Awards, during which he talked about his new game at the time, A Way Out. Among the quotables and cursing, Josef famously expressed his passion for and confidence in the title: "If the whole told...
Don Mattrick’s Advice to Gamers Without Internet

Don Mattrick’s Advice to Gamers Without Internet

At E3 2013, the then-president of Microsoft's Xbox division, stood onstage to provide details for Xbox One, Microsoft's third-generation console. In that keynote, Mattrick talked about the requirement that Xbox One be connected to the internet 24 hours a day. During an interview with Geoff Keighley Mattrick was...
Steve Race Drops a Price Bomb During E3

Steve Race Drops a Price Bomb During E3

At E3 1995, Sony was on the verge of releasing their first video game console, PlayStation. While Sony was tight-lipped about most details, one detail that gamers were dying to know was the price. During Sega's keynote earlier that week, the company announced that their new console, Saturn,...
Hiroshi Yamauchi Defines the Success of Playstation

Hiroshi Yamauchi Defines the Success of Playstation

Following the Nintendo 64 loss in the console wars to the original Playstation, Nintendo Co. LTD President Hiroshi Yamauchi claimed to know why sales of Sony's first foray into the video game console space was so much more successful than that of Nintendo's third home console. Despite the...
Tim Schafer on Building a Team

Tim Schafer on Building a Team

Tim Schafer, the man behind Psychonauts developer Double Fine Productions, is a man of many talents. His most important talent, however, is building a team. He knows exactly how to do it and how to keep it together. "If you're not loyal to your team, you can get...