Review: Call of Duty: Modern Warfare III Campaign (PS5)

Review: Call of Duty: Modern Warfare III Campaign (PS5)

Modern Warfare III picks up where its predecessor left off, following the exploits of Captain Price and his iconic Task Force 141. The main antagonist in this installment is Vladimir Makarov, a familiar face from the original Modern Warfare franchise. The campaign opens with Operation 627, a thrilling...
Review: Blasphemous 2 (PlayStation 5)

Review: Blasphemous 2 (PlayStation 5)

Blasphemous 2 is the highly anticipated sequel to the critically acclaimed 2019 Metroidvania title. Steeped in religious themes, the game takes place in what developer Team17 calls a strange new land, plagued by a higher power's curse that citizens are unable to overcome alone. Blasphemous 2 takes place...
Dan Adelman Describes Overnight Success

Dan Adelman Describes Overnight Success

Dan Edelman, who ran Business Development for companies such as Nintendo and Microsoft before moving on to his own business venture, describes what the industry called an indie "overnight success." "A lot of indie developers who became an overnight success were working at it for ten years."
Bionic Commando Insults Players

Bionic Commando Insults Players

Bionic Commando, an NES game developed by Capcom and released in 1988, is a game full of oddities. The gameplay features a military-style world in which an unnamed super soldier (named Nathan Spencer in remakes and a 2009 reboot), makes his way through a war zone via a...
Zelda II and the Adventure of Translation Magic

Zelda II and the Adventure of Translation Magic

In 1987, Nintendo released the second entry into the famed Legend of Zelda series, Zelda II: The Adventure of Link. Because of the extreme change in gameplay style, the title was considered somewhat controversial. As popular and polarizing as the game is, however, nothing about the game is...
Alexey Pajitnov and Tetris; Love at First Sight

Alexey Pajitnov and Tetris; Love at First Sight

In 1985, Alexey Pajitnov was hard at work at the Dorodnitsyn Computing Centre in Moscow, when he had an idea for a game that would put his favorite puzzle game, Pentonimo, on the computer screen. In what ultimately became Tetris, started out as a basic tech demo, but...
Al Alcorn and Explains the Need for Preservation

Al Alcorn and Explains the Need for Preservation

During a 2015 interview with Games Industry.biz, Atari Co-Founder Al Alcorn mentioned the importance of and current state of gaming preservation. He showed concern for the industry in this matter because there's no central location for such a thing. "It always amazes me how much interest there is...
Nolan Bushnell Mandates Success at Atari

Nolan Bushnell Mandates Success at Atari

On August 3, 1973, Nolan Bushnell issued a memo to the engineering department of Atari with an eight-point action plan. These points included a specific quantity of Gotcha arcade machines, sufficient staff to be available when "emergency projects" arose, and plans for a color version of Pong. Nolan...