Todd Howard Explains the Rules

In an interview with MTV at the 2009 D.I.C.E. Summit, Todd Howard listed the three principles that every game designer should have:

1) “An ability to leave even their favorite ideas on the cutting room floor.”

2) “The capability to think smaller and keep things simple.”

3) “Being able to define a project by the experience you want people to have, rather than just a laundry list of features.”

Considering the quality of the latest Bethesda project, Starfield, we think he possesses those qualities.

  • Richard Booth

    Rich has been involved in the gaming industry for over ten years, working with such companies as Jace Hall ShowTwin Galaxies and Nintendojo. He began GamesRelated in order to bring positivity to gaming journalism. Much of what is out today is completely negative, and GR aims to be the place where that stops and the news is simply reported.

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