Eugene Jarvis and Developer Freedom

Eugene Jarvis and Developer Freedom

In an interview With Joystik in September of 1982, famed game developer Eugene Jarvis spoke about the creative freedom game designers were given at that time, which is a stark contrast of what the industry is like today. Since many ideas at the beginning of the industry were...
Robert Stein Loses out on Tetris

Robert Stein Loses out on Tetris

During the negotiations for the rights to Tetris, the man who first purchased the rights to the game from Russia made a critical mistake. Because Robert Stein failed to pay the Russian Government what he had owed for pc rights to the game, The Soviet Ministry of Software...
Don Daglow on what’s Most Important

Don Daglow on what’s Most Important

In a 2017 interview with Don Weaver of the Smithsonian Institution, Don Weaver asked famed game industry pioneer Don Daglow about notoriety in game development. Don has produced games for Mattel Intellivision, PDP, and AOL. He knows what it takes to be successful in the game industry. He's...
Eugene Jarvis on Creativity in Games

Eugene Jarvis on Creativity in Games

During a 2008 interview with Andy Siefert of Newcity, Eugene Jarvis was very candid in his opinion on the state of creativity in the gaming industry. Having been part of the game industry from nearly the beginning, the Defender creator stated that nothing is more detrimental to creativity...
Andy Serkis on Gaming Culture

Andy Serkis on Gaming Culture

    Andy Serkis, famous for his role portraying Smeagol in The Lord of the Rings: The Fellowship of the Ring and The Lord of the Rings: The Two Towers, provided the following perspective about gaming, which touches the hearts of many game enthusiasts worldwide. “Every age has...
Dan Adelman Describes Overnight Success

Dan Adelman Describes Overnight Success

Dan Edelman, who ran Business Development for companies such as Nintendo and Microsoft before moving on to his own business venture, describes what the industry called an indie "overnight success." "A lot of indie developers who became an overnight success were working at it for ten years."
Activision Blizzard CEO Bobby Kotick on the Evolution of eSports

Activision Blizzard CEO Bobby Kotick on the Evolution of eSports

  Bobby Kotick, famous for his work as the CEO of Activision Blizzard, discusses the rise of eSports and how it has evolved. His following input is valued by eSports fans and provides an upbeat perspective into the bright future of eSports. “Looking ahead, we see the popularity...
Bionic Commando Insults Players

Bionic Commando Insults Players

Bionic Commando, an NES game developed by Capcom and released in 1988, is a game full of oddities. The gameplay features a military-style world in which an unnamed super soldier (named Nathan Spencer in remakes and a 2009 reboot), makes his way through a war zone via a...