Review: Blasphemous 2 (PlayStation 5)

Review: Blasphemous 2 (PlayStation 5)

Blasphemous 2 is the highly anticipated sequel to the critically acclaimed 2019 Metroidvania title. Steeped in religious themes, the game takes place in what developer Team17 calls a strange new land, plagued by a higher power's curse that citizens are unable to overcome alone. Blasphemous 2 takes place...
Dan Adelman Describes Overnight Success

Dan Adelman Describes Overnight Success

Dan Edelman, who ran Business Development for companies such as Nintendo and Microsoft before moving on to his own business venture, describes what the industry called an indie "overnight success." "A lot of indie developers who became an overnight success were working at it for ten years."
Bionic Commando Insults Players

Bionic Commando Insults Players

Bionic Commando, an NES game developed by Capcom and released in 1988, is a game full of oddities. The gameplay features a military-style world in which an unnamed super soldier (named Nathan Spencer in remakes and a 2009 reboot), makes his way through a war zone via a...
Alexey Pajitnov and Tetris; Love at First Sight

Alexey Pajitnov and Tetris; Love at First Sight

In 1985, Alexey Pajitnov was hard at work at the Dorodnitsyn Computing Centre in Moscow, when he had an idea for a game that would put his favorite puzzle game, Pentonimo, on the computer screen. In what ultimately became Tetris, started out as a basic tech demo, but...
Al Alcorn and Explains the Need for Preservation

Al Alcorn and Explains the Need for Preservation

During a 2015 interview with Games Industry.biz, Atari Co-Founder Al Alcorn mentioned the importance of and current state of gaming preservation. He showed concern for the industry in this matter because there's no central location for such a thing. "It always amazes me how much interest there is...
Nolan Bushnell Mandates Success at Atari

Nolan Bushnell Mandates Success at Atari

On August 3, 1973, Nolan Bushnell issued a memo to the engineering department of Atari with an eight-point action plan. These points included a specific quantity of Gotcha arcade machines, sufficient staff to be available when "emergency projects" arose, and plans for a color version of Pong. Nolan...
Peter Molyneux; Verbally Ambushed

Peter Molyneux; Verbally Ambushed

In a 2015 interview with Rock Paper Shotgun, the Founder of 22cans game studio, Peter Molyneux, was verbally ambushed by the interviewer, John Walker. The interviewer attacked Molyneux from the start with his first question, "Do you think you're a pathological liar?" Molyneux responded that he wasn't a...
Josef Fares is the Epitomy of Passion

Josef Fares is the Epitomy of Passion

We've previously visited Hazelight Studios' Josef Fares's legendary interview at the 2017 Game Awards, during which he talked about his new game at the time, A Way Out. Among the quotables and cursing, Josef famously expressed his passion for and confidence in the title: "If the whole told...