Warren Robinett Waxes Poetic

Warren Robinett Waxes Poetic

In June of 1979, Warren Robinett, a programmer at Atari, submitted the source code to the second game he'd developed for Atari. The game was called Adventure, and it would be the last game he would develop for the company, leaving soon after submitting the title for production....
Business Advice from Nolan Bushnell

Business Advice from Nolan Bushnell

Nolan Bushnell is the type of person who seems to always have an idea. To that end, he also follows through and works to implement the idea. In an interview with CNN in 2002, he was asked about his ability to continue being inspired. In that interview, he...
In 2001, Ken Kutaragi Wished the Best for Microsoft

In 2001, Ken Kutaragi Wished the Best for Microsoft

The year is 2001, and Microsoft is on the cusp of entering the gaming industry with Xbox, a console that Microsoft hopes can make a dent in the market share that Sony holds with its PlayStation 2 console released 1 year earlier. In an attempt to market Xbox...
Shigeru Miyamoto Weighs in on Tetris

Shigeru Miyamoto Weighs in on Tetris

In the mid eighties, Tetris was being quietly passed around the video game industry. When it made it's way to Nintendo, Then Nintendo President Hiroshi Yamauchi asked game industry legend Shigeru Miyamoto to try it out. When Yamauchi asked Miyamoto a few days later if Tetris was any...
What it Takes to Make Game Development a Career

What it Takes to Make Game Development a Career

Rami Ismail, co-head of Vlambeer Games (Serious Sam: The Random Encounter) tells prospective game developers the secret to making it in the super competitive gaming industry: "A great way to not make money is to make something you don't believe in. Make your game. Be confident."
Creating Color for the Colorblind: Dr. Don McPherson

Creating Color for the Colorblind: Dr. Don McPherson

Dr. Don McPherson is the co-founder of EnChroma, a company responsible for possibly the most groundbreaking technology in the field of color deficient vision. What was once considered to be moderately treatable with lenses that only work outdoors has now been refined with the invention of technology that...
Satoru Iwata Describes Gaming

Satoru Iwata Describes Gaming

In 2006, The late Nintendo President Satoru Iwata stood on stage at the Game Developer's Conference San Francisco and talked exclusively about what makes games fun. During his closing remarks, he told a captive audience the most spot-on summary of his company's vision. "At Nintendo, we do not...