The first truly next-gen title came out this week which is “Witcher 3” and, of course, like with any other multiplatform release, it sparked a debate of which of two main platforms run it better?
According to DigitalFoundry the 3rd installment in the “Witcher series” performs marginally better on Xbox One than on PS4, outdoing the latter from 3 to 9 frames at times! You could argue that Xbox One has a lower resolution of 900p compared to PS4’s 1080p, but do not forget about the dynamic scaling that has been added to Xbox One version via day-one patch, which means that at certain points in the game it will switch between 1080p and 900p to maintain a sturdier frame-rate, improving the overall experience.
As for the other performance aspects like draw distance, lighting and texture resolution: they all hold up and perform great on both consoles, with the exception of lighting that looks slightly better on PS4, but Xbox One counters that with aforementioned frame rate, so it looks like a draw between two electronic giants. But let’s not forget that although Witcher 3 received generally favorable reviews, developers at CD Project RED are already working on new patches and are promising further improvements across all platforms, including PC. “We are still fighting for every line of code,” said the developer. “We want gamers to get the best possible experience we can deliver.”
The Witcher 3 already looks great on Xbox One and with new patches on the way, it can surely, in the near future, give Sony a run for their money, considering that currently it sold fewer units than PS4. But in a friendly competition between both consoles and their fanbases, actual fanbases, people who have dignity and respect to one another, people who know that in the end they all chose this hobby for the same reason – to have fun, not to indulge in an endless petty competition of “Which system is better?”, but to sit down, relax and enjoy on of the most important video games of recent years.