Game Review: Chivalry: Medieval Warfare (XBox One)

Chivalry: Medieval Warfare is a title I’ve been personally looking forward to for a while. I never had a chance to play the game on last generation systems, so when the opportunity to give this game a shot on current generation consoles I jumped at it. Why? Because I love games set in this time period.

Chivalry: Medieval Warfare is the first commercial release by Torn Banner Studios and is based on the infamous Half-Life 2 modification called Age of Chivalry and is powered by Unreal Engine 3.

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While most gamers won’t be blown away by the visuals of this title nor the control scheme, the game itself is a blast. Gamers can choose between four player classes. I played using all four classes, but I found one to be more exciting over the others. For spoiler purposes I won’t reveal the names.

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Chivalry: Medieval Warfare features the leveling and attribute systems expected for online multiplayer games through a selection of seven different game types. While this is pretty extensive as far as selection goes, the feature that really sets this game apart is the gore. This can be turned up or turned down, but the game is at it’s best when it is cranked. The death scenes are so bloody and out there that it’s almost funny. It sort of plays out like a B horror movie (Think Toxic Avenger).

The game does not feature a single player campaign at this time, however developers say there may be room for that down the road.

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Chivalry: Medieval Warfare is a game that some will love and some will despise. I fell on the love side as it was a blast and kind of unrealistic as far as combat goes, it didn’t feel like a death simulator like other titles in the genre sometimes feel.

If you’re in the market for a game like this but still on the fence, the $20 price tag should push you over. On top of that, the amount of downloadable content that Activision promises will add value to an already content-rich title.

Give Chivalry: Medieval Warfare a shot; I think you’ll be happy you did.

  • Richard Booth

    Rich has been involved in the gaming industry for over ten years, working with such companies as Jace Hall ShowTwin Galaxies and Nintendojo. He began GamesRelated in order to bring positivity to gaming journalism. Much of what is out today is completely negative, and GR aims to be the place where that stops and the news is simply reported.

  • Gameplay
  • Visuals
  • Audio
  • Controls
  • Story
  • Replay Value
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